#include <inttypes.h>
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Typedefs | |
typedef uint8_t | voxel_type |
the type used for one voxel, uint8_t allows up to 255 different pieces this should be enough for almost all puzzles, but just for the case it isn't we can easily change the type |
typedef uint8_t voxel_type |
the type used for one voxel, uint8_t
allows up to 255 different pieces this should be enough for almost all puzzles, but just for the case it isn't we can easily change the type