#include "ps3dloader.h"
#include "voxel.h"
#include "puzzle.h"
#include "problem.h"
#include "gridtype.h"
#include <fstream>
#include <sstream>
Functions | |
puzzle_c * | loadPuzzlerSolver3D (std::istream *str) |
puzzle_c* loadPuzzlerSolver3D | ( | std::istream * | str | ) |
References puzzle_c::addProblem(), puzzle_c::addShape(), puzzle_c::getProblem(), problem_c::getShape(), puzzle_c::getShape(), problem_c::getShapeMaximum(), problem_c::getShapeMinimum(), problem_c::getShapeShape(), voxel_c::identicalWithRots(), problem_c::partNumber(), voxel_c::setName(), problem_c::setName(), problem_c::setResultId(), problem_c::setShapeMaximum(), problem_c::setShapeMinimum(), voxel_c::setState(), and voxel_c::VX_FILLED.