voxel_0_c Class Reference

voxel space class for cube based grids. More...

#include <voxel_0.h>

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List of all members.

Public Member Functions

 voxel_0_c (unsigned int x, unsigned int y, unsigned int z, const gridType_c *gt, voxel_type init=0)
 voxel_0_c (xmlParser_c &pars, const gridType_c *gt)
 voxel_0_c (const voxel_c &orig)
 voxel_0_c (const voxel_c *orig)
void transformPoint (int *x, int *y, int *z, unsigned int trans) const
 this function transforms the given point by the given transformation around the origin
bool transform (unsigned int nr)
 the transformation function for cubic grids
bool getNeighbor (unsigned int idx, unsigned int typ, int x, int y, int z, int *xn, int *yn, int *zn) const
 returns the coordinates for a neighbour to the given voxel
virtual void scale (unsigned int amount, bool grid)
 scale the space, making x by x by x cubes out of single cubes
bool scaleDown (unsigned char by, bool action)
 Scale down voxel space by a certain amount.
void resizeInclude (int &px, int &py, int &pz)
 resizes and translates the space so that the the given voxel can be included the function returns the new coordinate of the point.
bool validCoordinate (int x, int y, int z) const
 Return if a given coordinate is valid to use.
bool onGrid (int x, int y, int z) const
 this function is used to find out if the given position is of the same voxel type as the voxel at position 0.
virtual void getConnectionFace (int x, int y, int z, int n, double bevel, double offset, std::vector< float > &faceCorners) const
 this function must return a polygon that is the connecting face to the neighbor n for the voxel at position x, y, z The function is used by the default implementation of getMesh to generate the default basis mesh it is also used by the 3D cursor drawing code
virtual void calculateSize (float *x, float *y, float *z) const
 calculate the size, that the returned mesh has
virtual bool meshParamsValid (double bevel, double offset) const

Private Member Functions

void operator= (const voxel_0_c &)


Detailed Description

voxel space class for cube based grids.

that are cubes themselfes but also grid like the rhombic grid, which use functionality of this class (mainly the transform methods)

The additional function comments contain mainly implementation details

Compared to the other 2 basic voxel grids (triangles and spheres) this grid is special as it implements many functions in a more efficient way because the cubic grid is so simple


Constructor & Destructor Documentation

voxel_0_c::voxel_0_c ( unsigned int  x,
unsigned int  y,
unsigned int  z,
const gridType_c gt,
voxel_type  init = 0 
) [inline]

voxel_0_c::voxel_0_c ( xmlParser_c pars,
const gridType_c gt 
) [inline]

voxel_0_c::voxel_0_c ( const voxel_c orig  )  [inline]

voxel_0_c::voxel_0_c ( const voxel_c orig  )  [inline]


Member Function Documentation

void voxel_0_c::calculateSize ( float *  x,
float *  y,
float *  z 
) const [virtual]

calculate the size, that the returned mesh has

Reimplemented from voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.

References voxel_c::getX(), voxel_c::getY(), and voxel_c::getZ().

void voxel_0_c::getConnectionFace ( int  ,
int  ,
int  ,
int  ,
double  ,
double  ,
std::vector< float > &   
) const [virtual]

this function must return a polygon that is the connecting face to the neighbor n for the voxel at position x, y, z The function is used by the default implementation of getMesh to generate the default basis mesh it is also used by the 3D cursor drawing code

Reimplemented from voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.

bool voxel_0_c::getNeighbor ( unsigned int  idx,
unsigned int  typ,
int  x,
int  y,
int  z,
int *  xn,
int *  yn,
int *  zn 
) const [virtual]

returns the coordinates for a neighbour to the given voxel

idx is the index if the neighbour, if you want the next neighbour, give the next number typ is what kind of neighbour you want, face (0), edge (1) or corner (2) x, y, z coordinate for the source xn, yn, zn, coordinate for the neighbour return true, when a valid neighbour with that index exists

This function is different for different grids. There is no default implementation, so each grid has to define its own version of this function

Implements voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.

bool voxel_0_c::meshParamsValid ( double  bevel,
double  offset 
) const [virtual]

Reimplemented from voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.

bool voxel_0_c::onGrid ( int  x,
int  y,
int  z 
) const [virtual]

this function is used to find out if the given position is of the same voxel type as the voxel at position 0.

This is used to find out if a piece can be placed at a certain position in a voxel grid

Implements voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.

void voxel_0_c::operator= ( const voxel_0_c  )  [private]

void voxel_0_c::resizeInclude ( int &  px,
int &  py,
int &  pz 
) [virtual]

resizes and translates the space so that the the given voxel can be included the function returns the new coordinate of the point.

Each grid has to implement it's own version because there are different kinds of supergrids that are imposed on the normal grid

Implements voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.

References voxel_c::getX(), voxel_c::getY(), voxel_c::getZ(), voxel_c::resize(), and voxel_c::translate().

void voxel_0_c::scale ( unsigned int  amount,
bool  grid 
) [virtual]

scale the space, making x by x by x cubes out of single cubes

This must be done differently by all grids. The default implementation doesn't do anything. It's just there to allow grids without scaling as not all grid have such a possibility (e.g. spheres can't be scaled) if grid is true (not all functions need to support this) the result it not filled, but rather a grid with only the outer edges filled

Reimplemented from voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.

References voxel_c::hx, voxel_c::hy, voxel_c::hz, voxel_c::isEmpty(), voxel_c::isEmpty2(), voxel_c::recalcBoundingBox(), voxel_c::space, voxel_c::sx, voxel_c::sy, voxel_c::sz, and voxel_c::voxels.

bool voxel_0_c::scaleDown ( unsigned char  by,
bool  action 
) [virtual]

Scale down voxel space by a certain amount.

for the minimize scale function applied to all shapes we need to first check, if all shapes can be scaled down by a certain factor and then do it. If action is true, then the shape is really scaled, otherwise you only get the fact if it is scalable by the given amount

This must be done differently by all grids. The default implementation doesn't do anything. It's just there to allow grids without scaling as not all grid have such a possibility (e.g. spheres can't be scaled)

Reimplemented from voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.

References voxel_c::get2(), voxel_c::recalcBoundingBox(), voxel_c::space, voxel_c::sx, voxel_c::sy, voxel_c::sz, and voxel_c::voxels.

bool voxel_0_c::transform ( unsigned int  nr  )  [virtual]

the transformation function for cubic grids

The nice thing about the cubic grid is that we can easily calculate how big the grid will be after the transformation, we can also easily calculate the new bounding box and the now position for the hotspot.

This makes this transformation function faster than the other 2 variations for spheres and triangles

Implements voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.

References bt_assert, voxel_c::bx1, voxel_c::bx2, voxel_c::by1, voxel_c::by2, voxel_c::bz1, voxel_c::bz2, voxel_c::hx, voxel_c::hy, voxel_c::hz, MAX, MIN, rotationMatrices, voxel_c::space, voxel_c::sx, voxel_c::sy, voxel_c::symmetries, symmetryInvalid, voxel_c::sz, and voxel_c::VX_EMPTY.

void voxel_0_c::transformPoint ( int *  x,
int *  y,
int *  z,
unsigned int  trans 
) const [virtual]

this function transforms the given point by the given transformation around the origin

Implements voxel_c.

References bt_assert, rotationMatrices, voxel_c::sx, voxel_c::sy, and voxel_c::sz.

bool voxel_0_c::validCoordinate ( int  x,
int  y,
int  z 
) const [virtual]

Return if a given coordinate is valid to use.

In some voxel spaces not all possible coordinates are valid. For example in the sphere grid only the coordinates with (x+y+z) % 2 == 0 are valid This function does that calculation

Implements voxel_c.

Reimplemented in voxel_3_c, and voxel_4_c.


The documentation for this class was generated from the following files:

Generated on Sun Oct 10 10:03:14 2010 for BurrTools by  doxygen 1.5.8