Burr Tools

This (set of) program(s) will help you solve a certain kind of puzzle. Namely puzzles that are made out "glued" together basic units. As basic units the program currently supports: square or dice shaped units, spheres, prisms with an equilateral triangle as base or an oddly shape tetrahedron.

The problem of the puzzle must be to assemble them into a certain shape. An additional constraint says that the pieces within the result shape must again aligned relative to the grid of the basic unit.

To whet your appetite here are some screenshots that show off all the important features of the program. If you click the images a normal sized version of the window will be loaded.


This image shows the window in shape editing mode editing one of the pieces of the example puzzle "Broken Sticks". It uses the anaglyph mode for red-cyan/blue glasses

This image displays the window in problem editing mode. It shows the Puzzle "Draculas Dental Desaster" designed by Ronald Kint Bruynseels which is included as an example

This image shows the window in solution mode. It has been done with the OSX port of BurrTools. It shows "More MazeN Cube" by Derek Bosch"

This image contains the image export window with the solution of the included puzzle"Cube in Cage" by Mineyuki Uyematsu

This image shows the example puzzle with the triangle grid: "Bermuda" designed by Bill Cutler

And one example with the sphere grid: "Ball Room" by Stewart Coffin

Finally an example with the rhombic grid. Again a puzzle designed by Stewart Coffin: "Permutated Third Stellation"

This is no actual screenshot of BurrTools but a view of the spheres exported to STL. You can see the rounded connections between spheres

There are also 2 videos available that show how a puzzle is entered and solved using BurrTools. The puzzle that is used can be found here. The video is divided into 2 parts. Part 1 contains the creation of the shapes and solves the puzzle the first time. Part 2 adds colours to the shapes to make the puzzle complete and the solution unique. The files are 2 and 1.5MBytes big.

You can also find a tutorial made by Lee Krasnow that explains the Rhombic Grid.

So what are the features

  • Does nearly all that PuzzleSolver 3D which is
    • You can enter all puzzles that are assembled out of dice shaped units
    • Find assemblies for you puzzle
    • Disassemble the found assemblies
    • Show everything in a 3 dimensional image
    • Animate how the puzzle has to be assembled
    • Toggle the visibility of pieces in the solution to have a look at the inner workings of a puzzle. This is especially helpful for box packing puzzles
  • Runs on Windows, OSX, Linux, FreeBSD and probably other Unix variants as well.
  • Has several different grids (Cubes, Triangles, Spheres, Rhombics)
  • You can specify which cubes to fill and which can be empty or full. PuzzleSolver 3D has only 2 modes. Either all cubes may be left empty in the solution, or the cubes that have an empty neighbour must be filled. BurrTools are more flexible here.
  • More than one problem in one file (e.g. have several Soma Cube problems in the same file)
  • Constraints to piece placements (like checkerboard)
  • Group pieces together to tell the disassembler that they don't need to be taken apart. This is necessary for puzzles like "Cube In Cage" where the cage can not be taken apart but has 3 movable pieces
  • No limits (or at least very high limits) to sizes and number of shapes. As long as your computer has the memory and you the patience the program will do it for you, even if it takes aeons.
  • Create images that contain the pieces, or an instruction how to assemble the puzzle, or create vector images for further processing
  • Create files suitable for STL aware hard and software (e.g. 3D printer)
  • Free as in beer. It doesn't cost you anything
  • Free as in speech. The source is available, so you can do your own programming or help me writing this software or even continue improving the program in case I have to stop working on it.
  • Save puzzles with solutions in compressed XML-files. This allows you to create puzzles with other means (like your own burrgrower, ...)
  • A library is provided that helps you to write your own software for puzzle design and analysis

I've been asked many times why I don't sell the program. For those that are interested I put up a small text explaining here

News

News
11.5.2008

Version 0.4.1 has been released. This version is mainly a bugfix release. It fixes the following problem:

  • The program could not assembler trivial problems with the new rhombic grid. This could result in some solutions not found when your problem contains very simple pieces
  • The 255 piece limitation is now only applied when the disassembler is used. The assembler can handle more pieces. It is just the disassembler that is right now limited to 255 pieces.
27.4.2008

Version 0.4.0 is released. This version features a brand new grid. With this grid it is possible to model puzzles that contain diagonally cut cubes, but more importantly it it possible to model puzzles that are based on the rhombic dodecaheron. You can now model and solve many of the famous Stewart Coffin puzzles, like "Broken Sticks", "Diagonal Cube", "12 Piece Separation", "Hexsticks" and many many more. The design of the basic unit for this space came from Lee Krasnow. He did the research into the matter, if the shapes work as expected and if they allow us to do all the things we want. He also wrote a comprehensive section in the documentation that explains all the details and design decision that went into this grid. Please read the documentation as this new grid is not as straight forward as the other grids of BurrTools.

I also want to thank Stewart Coffin. He allowed me to include his puzzles as examples. So there are a lof of his puzzles included within the release.

Besides this new grid the version also contains the following improvements:

  • Improved STL export. You can now export spheres as well. Also the STL export now supports binary STL besides the ASCII variation. The binary STL files are quite a bit smaller
  • A new way to export images has been added. It is possible to export to vector images besides the already available bitmapped images. The vector export is a bit simpler. It only exports the image currently visible in the 3D window.
  • The Userguide pdf file is gone. The help is now included within the program. It is an html document. If you want to print it you can export the help into separate html files and print those
  • Some smaller things like: the status window allows you to remove shapes, a function to fill internal holes, a speed-up in the 3D view for those unfortunate of use that don't have such fast computers and finally some bugs were also found

This release will be the final release for a long period of time. Only important bug fixes will be done for the time being.

BurrTools has gained so many features that the GUI no longer can properly handle the many buttons. That is why a completely new GUI will be developed. The new GUI will be more modular to allow for future new features.

29.7.2007

Version 0.3.1 has been released. This version is mainly a bugfix release. It fixes the following problems:

  • The assembler sometimes didn't find existing solutions. This happened when the total of all voxels defined by lower ranges was larger than the number of normal voxels in the result
  • The solver did abort in cases when piece ranges were used and some pieces didn't have a mirror partner piece
  • A Possible crash with very larger grids
  • A missing symmetry in the triangle grid
  • A crash in the sphere grid when empty (no used spheres) pieces were used
  • A crash when animating a solution while the solver is running and that solution has already been dropped due to a limit on the number of solutions

There are also a lot of improvements to the built system. BurrTools can now properly crosscompile, includes its NSIS-script, doesn't build unneeded table generators, contains better checks for OpenGL. Volker Grabsch did most of that work.

Joe Becker edited the whole manual and fixed a lot of Ronalds and mine Germanizmen within the document.

The new assembly method was improved so that is is quite a bit faster in some (rare) situations

Finally the program also contains a new feature. It is now possible to change pieces within the 3D-view. To add a voxel you need to click onto the face of a voxel while pressing the SHIFT or ALT key. Then the voxel touching that face will be added. Removing voxels it possible by clicking on the voxel while pressing CTRL. Additionally selection of shapes is possible in the problem view. And hiding of pieces can be done in the solution view by clicking onto the piece while pressing SHIFT.

13.6.2007

Version 0.3.0 is a big step for BurrTools. It now contains the first tool for designing puzzles. It is now possible to let BurrTools search for all kinds of solutions with different sets of pieces.

BurrTools now also handles puzzles with many identical pieces much more graceful (well the old versions did solve them but it took nearly forever)

For the new method that has this nice properties thanks goes to Wei-Hwa Huang for his source which gave the initial idea and Markus Götz who helped my write my own version.

Additionally the image export has been improved a bit and another smaller bug regarding mirror pieces has been fixed, as well as a memory leak pluged.

21.4.2007

Version 0.2.3 has been released. This version fixes a bug that was sent in by R. J. Grimes. I ocured in puzzles that contain pairs of mirror pieces where one piece is not oriented by simply mirroring one piece along the x-axis. I never encountered this bug because I always entered the shapes by using the mirror transformation.

The result was again that too many solutions were removed.

Also from this version on I will no longer distribute the Linux binary. The chances that it works are way too small, BurrTools became simpler to compile because all libraries are now distributed in many Unix distributions. Finally BurrTools appeared in the first distribution: FreeBSD and hopefully more will follow.

15.4.2007

Version 0.2.2 fixes a few problems with the last release. I suggest everyone to update quickly.

  • fix problems with mirror solution detection that sometimes removed too many solutions
  • fix compilation on non x86 CPUs, properly use the canonical system name and enable assembly functions only when the code works on that CPU
  • (hopefully) fix a hanging program that sometimes ocured when the prepare button was used

Older news can be found here

Download

Latest versions
Source (for all systems, as long as you get it compiled)

0.4.1

Windows Binary (in zip archieve)

0.4.1

Windows Installer

0.4.1

OSX Binary (universal binary)

0.4.1

Contact

You can make bug reports and feature requests on the project page. There is also a mailing list to be found there where things can be discussed publicly. If you want to mail to this list use the following adress:

burrtools-discussion@lists.sourceforge.net

You have to subscribe to this list if you want to mail to it. Sorry for the inconvenience but there were too many spam mails.

To subscribe to the list or read the archives use the lists web page.

If you want to contact me personally mail to my sourceforge adress: roever at users dot sourceforge dot net

Development

If you want to contribute changes, improvements, fixes or whatever I suggest you get yourself the darcs revision control system. I use that system for the development.

The repositories are available at http://burrtools.sf.net/repos. Currently there are two branches there
Branches
head

This is the main development branch. It contains the latest changes and developments and also the releases starting from 0.2.0

stable-0.1.9

This branch contains fixes for the 0.1.9 release. Whenever serious bugs turn up fixes will be committed to this branch and I will make another release

The repositories are read only, so if you want to send me your changes you have to use the send feature of darcs. I will then apply the changes you made. The repository will be updated by me on a daily basis, when development goes on.

Credits

My special thanks goes to the following people for continuing support or other help

André van Kammen. His program has been a great inspiration. It has been the base for the GUI of BurrTools

Donald E. Knuth. His dancing link algorithm is one base part of the program. Although it has now become modified by ideas from Wei-Hwa Huang

Bill Cutler: His texts helped implementing the 2nd part of the core algorithm. And he also contributed other ideas.

Ronald Kint-Bruynseels: He is always a big source of ideas, he is beta tester, documentation writer GUI designer and usability improver, icon painter and what not all else. Without him BurrTools would not be what it is now.

Derek Bosch: mainly responsible for the OSX port. But he also contributes the odd code snippet or even new feature here and there.

SourceForge

Sourceforge provides the discspace for this webpage.