Burr Tools
This (set of) program(s) will help you solve a certain kind of puzzle. Namely puzzles that
are made out "glued" together basic units. As basic units the program currently supports:
square or dice shaped units, spheres, prisms with an equilateral triangle as base
or an oddly shape tetrahedron.
The problem of the puzzle must be to assemble them into a certain shape. An additional
constraint says that the pieces within the result shape must again aligned relative to the
grid of the basic unit.
To whet your appetite here are some screenshots that show off all the important features of the
program. If you click the images a normal sized version of the window will be loaded.
This image shows the window in shape editing mode editing one of the pieces of the example
puzzle "Broken Sticks". It uses the anaglyph mode for red-cyan/blue glasses |
This image displays the window in problem editing mode. It shows the Puzzle "Draculas Dental Desaster"
designed by Ronald Kint Bruynseels which is included as an example |
This image shows the window in solution mode. It has been done with the OSX port of BurrTools. It shows
"More MazeN Cube" by Derek Bosch" |
This image contains the image export window one of "Interlocking Puzzle"s truncated octahedrons, a puzzle
using the tetra-octa grid. |
This image shows the example puzzle with the triangle grid: "Bermuda" designed by Bill Cutler |
And one example with the sphere grid: "Ball Room" by Stewart Coffin |
Finally an example with the rhombic grid. Again a puzzle designed by Stewart Coffin: "Permutated
Third Stellation" |
This is no actual screenshot of BurrTools but a view of
the spheres exported to STL. You can see the rounded connections
between spheres |
There are also 2 videos available that show how a puzzle is entered and solved using
BurrTools. The puzzle that is used can be found
here .
The video is divided
into 2 parts. Part 1 contains
the creation of the shapes and solves the puzzle the first time.
Part 2 adds colours to the shapes to make the
puzzle complete and the solution unique. The files are 2 and 1.5MBytes big.
You can also find a tutorial made by Lee Krasnow that explains the Rhombic Grid.
So what are the features
- Does nearly all that PuzzleSolver 3D which is
- You can enter all puzzles that are assembled out of dice shaped units
- Find assemblies for you puzzle
- Disassemble the found assemblies
- Show everything in a 3 dimensional image
- Animate how the puzzle has to be assembled
- Toggle the visibility of pieces in the solution to have a look at the inner workings of
a puzzle. This is especially helpful for box packing puzzles
- Runs on Windows, OSX, Linux, FreeBSD and probably other Unix variants as well.
- Has several different grids (Cubes, Triangles, Spheres, Rhombics)
- You can specify which cubes to fill and which can be empty or full. PuzzleSolver 3D has
only 2 modes. Either all cubes may be left empty in the solution, or the cubes that have
an empty neighbour must be filled. BurrTools are more flexible here.
- More than one problem in one file (e.g. have several Soma Cube problems in the
same file)
- Constraints to piece placements (like checkerboard)
- Group pieces together to tell the disassembler that they don't need to be taken apart.
This is necessary for puzzles like "Cube In Cage" where the cage can not be taken apart
but has 3 movable pieces
- No limits (or at least very high limits) to sizes and number of shapes. As long as your
computer has the memory and
you the patience the program will do it for you, even if it takes aeons.
- Create images
that contain the pieces, or an instruction how to assemble the puzzle, or create
vector images for further processing
- Create files suitable for STL aware hard and software (e.g. 3D printer)
- Free as in beer. It doesn't cost you anything
- Free as in speech. The source is available, so you can do your own programming
or help me writing this software or even continue improving the program in case
I have to stop working on it.
- Save puzzles with solutions in compressed XML-files. This allows you to create
puzzles with other means (like your own burrgrower, ...)
- A library is provided that helps you to write your own software for puzzle
design and analysis
I've been asked many times why I don't sell the program. For
those that are interested
here
I put up a small text explaining it.
Documentation
To learn more about BurrTools you can read an online version of the user guide and the library
documentation. The user guide documentation is also available as a PDF below in the download
section and as help inside the program.
The library documentation explains the library interface and can be generated from the source
code of the library using doxygen. This documentation is mainly for people wanting to use the
library and only of limited use for those who only want to use the GUI part of BurrTools.
Both documents are always for the latest release and will be updated with each release.
Click here for the user guide and here for the
library documentation.
News
| News |
| 29.4.2009 |
Version 0.5.1 has been released. This version is a bug-fix
release. It fixes 4 problems, some of them rather important, so please update.
- Fix a problem in the new expensive rotation check
functionality that resulted in too few solutions
- Fix a rounding bug that happened when transforming
sphere shapes that resulted in too few solutions
- Fix a crash when opening the status window with sphere
puzzles
- Deactivate movement browser when not available.
Opening it in those situations caused a crash
- Fix a possible crash when minimizing shapes
- Documentation updates
|
| 5.4.2009 |
Version 0.5.0 has been released.
This is a major new release with a ton of new features
But before we start with the features I want to mention an important bug-fix.
Joe Becker found this one. When you use piece ranges and assigned different
ranges to the 2 pieces of a mirror pair of pieces versions prior to this may
loose solutions, so I really urge you to update.
But now finally let's start with the features. Again BurrTools learned a new
grid. The new grid is based on tetrahedra and octahedrons. With this grid you
can analyse the tetrahedra-puzzles form Interlocking Puzzles. I want to thank
Wayne Daniel who provided me with 2 example puzzles to test the new
functionality.
Another great new feature is a disassembler for the triangle grid. You can not
analyse disassembly sequences for those puzzles. Be aware though that
coordinated motion moves are not supported by now.
Also the printable manual has returned and it is better than ever. BurrTools
still contains the on-line help but if you want a proper manual you can
download that manual formatted for A4 or letter paper format. The size of the
manual has also reached more than 100 pages. It covers all the features of
BurrTools and contains a lot of hints and usage examples to make life easier.
BurrTools now contains some features that can be used for piece generation. It
has become very easy to create all shapes that fulfil a certain property. It
will probably not help in all situations but many tedious manual tasks can be
simplified a lot. For that tasks I also speed up the status window
calculations by a huge amount.
While we are talking about speed up. I replaced the sorting algorithm that
sorted solutions by a usable method. If you had more than a few solutions the
old algorithm was way too slow. I also replaced the whole save and load code.
The file format stayed the same but internally everything has changed. The new
code is much much faster. It also requires much less memory. This can be
important for big puzzles. The old code might fail to save an analysis because
it ran out of memory. This will no longer happen.
I also optimized the disassembler to require less memory. It is now possible
to analyse disassembly of puzzles with many more internal states. I also
removed that stupid 256 piece limitation for the disassembler, so you can now
analyse puzzles with lots and lots of shapes.
Besides these bigger improvements there are a lot of smaller things
- add scrollwheel support for 3D view zoom
- millability and notchability in status window
- fix potential symmetry calculation problem with the rhombic grid
- different config file format, the old one is thrown away)
- fix a cursor drawing bug in the rhombic grid
- converter from cube to rhombic grid and from cube to tetra-octa grid
- add a simple movement browser to analyse the movements of pieces in an
assembled puzzle
One final remark. I will no longer support the windows installer. I can not
test that part of BurrTools on my computer. Lately I found out that there has
been a bug in the installer that has been there for a very long time and no
one cared to tell me. As I don't like to give out faulty software I will no
longer support that feature. You will have to live with the ZIP-archive. I
can look into the ZIP file and check everything is all right.
|
| 14.1.2009 |
Version 0.4.2 has been released. This version is a bug-fix
release. It fixes 2 problems, the first of which is rather
important, so please update.
- In some puzzles BurrTools didn't find all solutions. I
can not really say how many puzzles are endangered, so
please check the designs that are dear to you. One puzzle
involved is one of the example puzzles. Problem 1 of Ball
Room now has 2 solutions instead of just one. The problem
was discovered by Nick Baxter.
- When the layer selector was used when no shape is in
the puzzle, BurrTools crashed. Jan Dvorak found this
problem.
|
| 11.5.2008 |
Version 0.4.1 has been released. This version is mainly a
bug-fix release. It fixes the following
problem:
- The program could not assembler trivial problems with
the new rhombic grid. This could result in some solutions
not found when your problem contains very simple pieces
- The 255 piece limitation is now only applied when the
disassembler is used. The assembler can handle more
pieces. It is just the disassembler that is right now
limited to 255 pieces.
|
| 27.4.2008 |
Version 0.4.0 is released. This version features a brand new grid. With this grid it
is possible to model puzzles that contain diagonally cut cubes, but more importantly it
it possible to model puzzles that are based on the rhombic dodecaheron. You can now model
and solve many of the famous Stewart Coffin puzzles, like "Broken Sticks", "Diagonal Cube",
"12 Piece Separation", "Hexsticks" and many many more. The design of the basic unit for this
space came from Lee Krasnow. He did the research into the matter, if the shapes work as
expected and if they allow us to do all the things we want. He also wrote a comprehensive
section in the documentation that explains all the details and design decision that went
into this grid. Please read the documentation as this new grid is not as straight forward
as the other grids of BurrTools.
I also want to thank Stewart Coffin. He allowed me to include his puzzles as examples.
So there are a lof of his puzzles included within the release.
Besides this new grid the version also contains the following improvements:
- Improved STL export. You can now export spheres as well. Also the STL export now
supports binary STL besides the ASCII variation. The binary STL files are quite a bit
smaller
- A new way to export images has been added. It is possible to export to vector images
besides the already available bitmapped images. The vector export is a bit simpler. It only
exports the image currently visible in the 3D window.
- The Userguide pdf file is gone. The help is now included within the program. It is
an html document. If you want to print it you can export the help into separate html files
and print those
- Some smaller things like: the status window allows you to remove shapes, a function
to fill internal holes, a speed-up in the 3D view for those unfortunate of use that don't
have such fast computers and finally some bugs were also found
This release will be the final release for a long period of time. Only important bug fixes
will be done for the time being.
BurrTools has gained so many features that the GUI no longer can properly handle the many
buttons. That is why a completely new GUI will be developed. The new GUI will be more modular
to allow for future new features.
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|
Older news can be found here
|
Download
| Latest versions |
| Source (for all systems, as long as you get it compiled) |
0.5.1
|
| Windows Binary (in zip archieve) |
0.5.1
|
| OSX Binary (universal binary) |
0.5.1
|
| BurrTools user guide formatted for A4 paper size |
0.5.1
|
| BurrTools user guide formatted for letter paper size |
0.5.1
|
Contact
You can make bug reports and feature requests on the
project page .
There is also a mailing list to be found there where things can be discussed publicly. If you want to mail to this list
use the following adress:
burrtools-discussion@lists.sourceforge.net
You have to subscribe to this list if you want to mail to it. Sorry for the inconvenience but
there were too many spam mails.
To subscribe to the list or read the archives use the
lists web page .
If you want to contact me personally mail to my sourceforge adress:
roever at users dot sourceforge dot net
Development
If you want to contribute changes, improvements, fixes or whatever I suggest you get yourself the
darcs revision control system. I
use that system for the development.
The repositories are available at http://burrtools.sf.net/repos.
Currently there are two branches there
| Branches |
| head |
This is the main development branch. It contains all releases (except 0.1.9),
it is a darcs 2 repository |
| stable-0.4 |
This is the end state of the darcs 1 repository the last release with it is 0.4.2 |
| stable-0.1.9 |
This branch contains the 0.1.9 release.
|
The repositories are read only, so if you want to send me your changes you have to use the send feature
of darcs. I will then apply the changes you made. The repository will be updated by me on a daily basis,
when development goes on.
Credits
My special thanks goes to the following people for continuing support or other help
|
André van Kammen. His
program
has been a great inspiration. It has been the base for the GUI of BurrTools
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Donald E. Knuth. His
dancing link
algorithm is one base part of the program. Although it has now become modified by ideas from Wei-Hwa Huang
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Bill Cutler: His
texts
helped implementing the 2nd part of the core algorithm. And he also contributed other ideas.
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Ronald Kint-Bruynseels: He is always a big source of ideas, he is beta tester, documentation writer
GUI designer and usability improver, icon painter and what not all else. Without him BurrTools
would not be what it is now.
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Derek Bosch: mainly responsible for the OSX port. But he also contributes the odd code snippet or even
new feature here and there.
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Sourceforge
provides the discspace for this webpage.
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