/* Burr Solver * Copyright (C) 2003-2008 Andreas Röver * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __VIEW3D_GROUP_H__ #define __VIEW3D_GROUP_H__ #include "voxelframe.h" #include "Layouter.h" #include #include class guiGridType_c; class piecePositions_c; // the groups with the 3d view and the zoom slider class LView3dGroup : public Fl_Group, public layoutable_c { voxelFrame_c * View3D; Fl_Slider * slider; public: LView3dGroup(int x, int y, int w, int h, const guiGridType_c * ggt); void newGridType(const guiGridType_c * ggt); void cb_slider(void); void showNothing(void) { View3D->showNothing(); } void showSingleShape(const puzzle_c * puz, unsigned int shapeNum); void showProblem(const puzzle_c * puz, unsigned int probNum, unsigned int selShape); void showAssembly(const puzzle_c * puz, unsigned int probNum, unsigned int solNum); void showPlacement(const puzzle_c * puz, unsigned int probNum, unsigned int piece, unsigned char trans, int x, int y, int z); void showAssemblerState(const puzzle_c * puz, unsigned int probNum, const assembly_c * assm) { View3D->showAssemblerState(puz, probNum, assm); } void updatePositions(piecePositions_c *shifting); void updatePositionsOverlap(piecePositions_c *shifting); void updateVisibility(PieceVisibility * pcvis); void showColors(const puzzle_c * puz, voxelFrame_c::colorMode mode); void setMarker(int x1, int y1, int x2, int y2, int z, int type) { View3D->setMarker(x1, y1, x2, y2, z, type); } void hideMarker(void) { View3D->hideMarker(); } void useLightning(bool val) { View3D->useLightning(val); } double getZoom(void) { return slider->value(); } void setZoom(double v) { slider->value(v); cb_slider(); } void redraw(void) { View3D->redraw(); } voxelFrame_c * getView(void) { return View3D; } virtual void getMinSize(int * w, int *h) const { *w = 40; *h = 40; } }; #endif