[add separators for the other drag points in the problem tab
Andreas Röver <roever@users.sourceforge.net>**20060312175703] {
hunk ./src/gui/MainWindow.cpp 2253
-  const int matrixFixedHight = SZ_BUTTON_Y + SZ_GAP;
-  const int shapesFixedHight = SZ_SEPARATOR_Y + SZ_BUTTON_Y + 2*SZ_GAP;
+  const int matrixFixedHight = SZ_SEPARATOR_Y + SZ_BUTTON_Y + SZ_GAP;
+  const int shapesFixedHight = SZ_SEPARATOR_Y + SZ_BUTTON_Y + SZ_GAP;
hunk ./src/gui/MainWindow.cpp 2349
-    shapeAssignmentSelector = new PieceSelector(x, y, w, lh-SZ_GAP, puzzle);
-    Fl_Group * shapeGroup = new BlockListGroup(x, y, w, lh-SZ_GAP, shapeAssignmentSelector);
+    shapeAssignmentSelector = new PieceSelector(x, y, w, lh, puzzle);
+    Fl_Group * shapeGroup = new BlockListGroup(x, y, w, lh, shapeAssignmentSelector);
hunk ./src/gui/MainWindow.cpp 2366
+    new Separator(x, y, w, SZ_SEPARATOR_Y, 0, true);
+    y += SZ_SEPARATOR_Y;
+    lh -= SZ_SEPARATOR_Y;
+
hunk ./src/gui/MainWindow.cpp 2420
-    Fl_Group * colGroup = new BlockListGroup(x, y, w, lh-SZ_GAP, colorAssignmentSelector);
+    Fl_Group * colGroup = new BlockListGroup(x, y, w, lh, colorAssignmentSelector);
hunk ./src/gui/MainWindow.cpp 2436
+    new Separator(x, y, w, SZ_SEPARATOR_Y, 0, true);
+    y += SZ_SEPARATOR_Y;
+    lh -= SZ_SEPARATOR_Y;
+
}
