[assembly rotation first fixes, more needs to be done
Andreas Röver <roever@users.sourceforge.net>**20051003115212] {
hunk ./src/lib/voxel.cpp 999
-    *x = *y;
-    *y = -tmp;
+    *x = -*y;
+    *y = tmp;
hunk ./src/lib/voxel.cpp 1010
-  *x = (*x - getX(*t) + container->getX(trans))/2;
-  *y = (*y - getY(*t) + container->getY(trans))/2;
-  *z = (*z - getZ(*t) + container->getZ(trans))/2;
+  *x = (*x - (int)getX(*t) + (int)container->getX(trans))/2;
+  *y = (*y - (int)getY(*t) + (int)container->getY(trans))/2;
+  *z = (*z - (int)getZ(*t) + (int)container->getZ(trans))/2;
hunk ./src/lib/voxel.cpp 1021
-    return getX();
+    return sx;
hunk ./src/lib/voxel.cpp 1026
-    return getY();
+    return sy;
hunk ./src/lib/voxel.cpp 1031
-    return getZ();
+    return sz;
hunk ./src/lib/voxel.cpp 1045
-    return getX();
+    return sx;
hunk ./src/lib/voxel.cpp 1050
-    return getY();
+    return sy;
hunk ./src/lib/voxel.cpp 1055
-    return getZ();
+    return sz;
hunk ./src/lib/voxel.cpp 1069
-    return getX();
+    return sx;
hunk ./src/lib/voxel.cpp 1074
-    return getY();
+    return sy;
hunk ./src/lib/voxel.cpp 1079
-    return getZ();
+    return sz;
}
