[oops, this is the right way to check the piece shapes for variable voxels
Andreas Röver <roever@users.sourceforge.net>**20050710155330] {
hunk ./src/lib/assembler_0.cpp 156
-  for (int i = 0; i < piecenumber; i++)
+  for (int i = 0; i < puz->probShapeNumber(prob); i++)
}
