[bugfixes: crash when number of pieces was changed, update screen when shape delete
Andreas Röver <roever@users.sourceforge.net>**20050621174505] {
hunk ./src/gui/BlockList.cpp 404
-  redraw();
hunk ./src/gui/BlockList.cpp 416
+
+  redraw();
hunk ./src/gui/MainWindow.cpp 94
-    PcSel->setSelection(current);
+    activateShape(current);
hunk ./src/gui/MainWindow.cpp 219
+    PcVis->setPuzzle(puzzle, solutionProblem->getSelection());
hunk ./src/gui/MainWindow.cpp 283
+      PcVis->setPuzzle(puzzle, solutionProblem->getSelection());
hunk ./src/gui/MainWindow.cpp 289
+  PcVis->setPuzzle(puzzle, solutionProblem->getSelection());
hunk ./src/gui/MainWindow.cpp 312
+      PcVis->setPuzzle(puzzle, solutionProblem->getSelection());
hunk ./src/gui/MainWindow.cpp 689
-#if 0
-  pieceVoxel_c * p = puzzle->getResult(0); // FIXME multiple solutions
-
-  resultEdit->setVoxelSpace(p, 255);
-  resultTools->setVoxelSpace(p);
-#endif
-
hunk ./src/gui/MainWindow.cpp 754
+
+    PcVis->setPuzzle(puzzle, solutionProblem->getSelection());
+
}
