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With this tool it is possible to create shapes out of a set of
assemblies of one problem of your puzzle.
When you choose this option a window will pop up, which looks a bit
like the window in Figure Assembly
Import. A few of the options are not available in all grids and
might be missing in your actual window.
Figure: The assembly import window
The Window contain the source problem in the top. All assemblies of
this problem are taken and converted into shapes.
Below you can select, if you want those new shapes added to a new
problem, to an existing problem, or to no problem at all.
If you want to add the new shapes to an existing problem you can
choose to which one
If you add the shapes to a new or existing problem you can define
the range that the pieces get in the problem.
Finally you can filter the shapes using several filters. All the
conditions of the selected filter must be fulfilled at the same time.
The filter conditions are connected with a logical and.
The following filter conditions are available:
- Drop disconnected shapes
- Shapes where you have 2 or more voxelgroups that are not
face-connected with one another fill be dropped
- Drop shapes with mirror symmetry
- Shapes that have a mirror symmetry, that means shapes that can be
flipped over and still look identical are dropped
- Drop all shapes with a symmetry
- Only completely non symmetric pieces are kept
- Drop non millable shapes
- Only pieces that contain no inside corners are kept. This option is
only available on the cube grid
- Drop non notchable shapes
- Only shapes that can be made with a saw are kept. This option is
only available on the cube grid
- Drop identical shapes
- Only import shapes that are different from one another. It might be
that the same shape can be build in different ways with the building
blocks you defined. If you don't want those identical looking shapes
check this box.
- Range
- You can choose a range out of how many voxels the shape must
consist. If the new shape contains more or less voxels it will be
dropped and not get added to the puzzle
See chapter piece
generation for a usage example of this feature.
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