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BURRTOOLS comes with some examples that illustrate the capabilities
and functions of the program. We'd like to thank the designers for
allowing us to include their designs in the BURRTOOLS package. Please
keep in mind that those designs are copyrighted by the respective
designer and may not be commercially produced without the designers
consent.
Al Packino
- Design
- Ronald Kint-Bruynseels, 2003, Belgium.
- File
-
AlPackino.xmpuzzle
- Remarks
- This puzzle shows how to properly make packing puzzles. You always
should include the box as a piece so that the program can also check if
the pieces can be moved into or out of the box. You can also see how to
handle multipieces. When looking at the solution it is useful to
display the box as a wire frame. This can be done by clicking at the
blue rectangle at the lower end of the tools. The rectangle with the
text ``S1-Box'' in it.
All Solid 6-Piece Burrs
- File
-
SolidSixPieceBurr.xmpuzzle
- Remarks
- This file uses the piece range feature and the solutions contains
all solid 6-piece burrs. This is done by having all notchable pieces in
the problem and having a 0-6 range for all of them. Now each of the
pieces may be between 0 and 6 times in the solutions. If you want to
get the well known 314 solutions you have to include the mirror
solutions.
Ball Room
- Design
- Stewart Coffin, #197-A, USA
- File
-
BallRoom.xmpuzzle
- Remarks
- This puzzle shows off the sphere spacegrid. It also demonstrates
that is is possible and useful to include more than one problem within
one file.
Bermuda
- Design
- Bill Cutler, 1992, USA
- File
-
Bermuda.xmpuzzle
- Remarks
- This puzzle demonstrates the triangle space grid. You can see that
you can stack many layers on top of each other.
MINE's CUBE in CAGE
- Design
- Mineyuki Uyematsu, 2002, Japan.
- File
-
CubeInCage.xmpuzzle
- Remarks
- This file contains MINE's CUBE in CAGE 333, cube g. This puzzle
demonstrates how to use the grouping capabilities. The puzzle contains
3 interlocked pieces that construct a cage. These pieces move but can
not be taken apart. It needs to be told to the program that this is
intentional. So here you have an example of how to do that.
Dracula's Dental Disaster
- Design
- Ronald Kint-Bruynseels, 2003, Belgium.
- File
-
DraculasDentalDisaster.xmpuzzle
- Remarks
- This puzzle demonstrates the use of colour constraints. Halve of
the result must be red and the other halve black. You can see the
colours if you enable the checkbox in the status line at the bottom
right.
Level 98 Burr 'The Pelican'
- Design
- Dic Sonneveld, 2000, The Netherlands.
- File
-
PelikanBurr.xmpuzzle
- Remarks
- This is a very high level burr. It takes 98 moves to get
the first piece out of the box. This is just a demonstration of what is
possible.
12 Piece Separation
- Design
- Stewart Coffin, USA.
- File
-
12PieceSeparation.xmpuzzle
- Remarks
- A very nice puzzle that required a lot of shifting to get pieces in
and out.
Augmented Second Stellation
- Design
- Stewart Coffin, USA.
- File
-
AugmentedSecondStellation.xmpuzzle
- Remarks
- An other puzzle based on the Four Corner puzzle by Stewart where
the added units are colourized.
Broken Sticks
- Design
- Stewart Coffin, USA.
- File
-
BrokenSticks.xmpuzzle
- Remarks
- This puzzle shows off the rhombic grid. It uses colour to show the
pieces that were added to the base pieces of the Four Corner Puzzle.
Also note that the result shape is there twice. One is the mirror of
the other. There is really no difference except for the shape of the
ends of the sticks. They can not be cut completely rectangular that is
why there are 2 possible ways and only one has a solution.
Diagonal Cube
- Design
- Stewart Coffin, USA.
- File
-
DiagonalCube.xmpuzzle
- Remarks
- Strangely shaped pieces form a cube that disassembles along an
unexpected diagonal sliding plane.
Hexsticks
- Design
- Stewart Coffin, Bill Cutler, USA (both independently).
- File
-
HexSticks.xmpuzzle
- Remarks
- This is an old classic. It can be seen that the pieces can be
assembled in 33 ways, of those only 2 can really be assembled. It can
also be seen that the shapes of the sticks can not be modelled
correctly. The ends can not be cut straight. But as that doesn't
destroy the symmetry of the whole shape it doesn't matter. See Broken
Sticks for an example where it does matter.
Permutated Third Stellation
- Design
- Stewart Coffin, USA.
- File
-
PermutatedThirdStellation.xmpuzzle
- Remarks
- A puzzle that shows the rhombic grid. The pieces are formed by
adding additional pieces to the pieces of the Four Corner puzzle. Those
additional pieces are colourized.
Pieces of Eight
- Design
- Stewart Coffin, USA.
- File
-
PiecesOfEight.xmpuzzle
- Remarks
- A puzzle with multiple problems.
Prisgon
- Design
- Markus Götz, Germany.
- File
-
Prisgon.xmpuzzle
- Remarks
- This was one of the very first higher level puzzles using the
triangular grid. It was designed manually without the help of
computers. The puzzle design exists in 2 slightly different variations:
one with the original box as Markus intended and planned which has
level 9.6.4 and the other one with a box as it is sold by Philos which
has 'only' level 9.5.1.
4-Piece Tetrahedron
- Design
- Wayne Daniel, USA.
- File
-
FourPieceTetrahedron.xmpuzzle
- Remarks
- This is a puzzle using the Tetrahedral-Octahedral Spacegrid.
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