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STL, which stands for Standard Triangulation Language or Standard
Tesselation Language is a file format used by stereolithography
software. STL-Files describe the surface of 3-dimensional objects.
BURRTOOLS can export single shapes into STL files so that 3D printers
can quickly fabricate prototypes of them.
The main menu entry Export - STL opens the window seen
in Figure StlExportWindow. The window
has shape selector, a 3-D view of the selected shape and some
parameters that control the shapes created. The exact parameters depend
on the grid of the current puzzle.
Figure: The STL-Export window
Filename and Path control the name and
position of the generated file. Those are common parameters for all
grids.
For cubes there are the following parameters that control the shape
of the generated pieces
- Cube Size: controls the base length of the created
cubes.
- Bevel: controls the size of the bevel
- Shrink: allows a gap between the pieces, so that it is
actually possible to assemble them. If the shapes were made to correct
sizes they would touch, making movement impossible.
For spheres the parameters are as follows:
- Sphere radius: controls the gap between the centres of
the single spheres. It also is the maximum radius the spheres can have.
This value is in output units
- Connection radius: controls the radius the connection
of the spheres has. As the spheres mathematically only touch in one
point connectors need to be added. Those connectors are cylinders. The
radius of those cylinders can maximally be so that they touch one
another. If this value is 1 then the cylinders have their maximal
radius, 0 would mean no connection
- Curvature radius: controls the radius of the
transition between sphere surface and cylinder surface. If this value
is 0 no transition is done and there will be a bend in the surface. If
the value is 1 the maximally possible area will be used to go from
sphere surface to cylinder surface. When there is only little or no
space for the transition (e.g. when the connection radius is close to
1) there might be a bend, even when this value is close to 1.
- Offset: just like with the cubes this makes the
spheres smaller to make the puzzle actually assembable. This is in
output units. Keep the values small if you want to have working
puzzles.
- Recursions: controls the number of used triangles to
approximate the surfaces. A value one bigger will result in
approximately 4 times as many triangles and accordingly smoother
surface but also bigger STL files. Don't make it too big as it will
result in long calculation times and huge files!
The STL-Export right now works only for cubes and spheres. Triangles
and the rhombic grid are not supported. Also the shapes to export must
not contain any variable voxels.
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